Gets and sets if the ground plane is "textured" where the environment image is mapped as a texture.
# Get the value of the property.propertyValue = sceneSettings_var.isGroundFlattened# Set the value of the property.sceneSettings_var.isGroundFlattened = propertyValue
#include <Fusion/Render/SceneSettings.h>// Get the value of the property.boolean propertyValue = sceneSettings_var->isGroundFlattened();// Set the value of the property, where value_var is a boolean.bool returnValue = sceneSettings_var->isGroundFlattened(value_var);